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Class:
UNerveNetBlueprintLib :  UBlueprintFunctionLibrary
Module:
NerveNetCore (NerveNetLibrary Plugin)
Header:
NerveNetBlueprintLib.h
Source:
NerveNetBlueprintLib.cpp
Description:
Level system that manages experience points.


Variables:


Functions:
static bool
(TArray& Widths, TArray& Heights, TArray& RefreshRates, bool IncludeRefreshRates)
static void
(USoundClass* SoundClassObject, float* NewVolume)
static bool
(USoundClass* SoundClassObject, float* NewVolume)
static float
(USoundClass* SoundClassObject)



static bool GetDisplayAdapterScreenResolutions
(
TArray&
Widths
List of widths available for display resolution.
TArray&
Heights
List of heights available for display resolution.
TArray&
RefreshRates
List of refresh rates available for display resolutions.
bool
IncludeRefreshRates
Specifies if we want to get refresh rates.
)
Gets a list of resolutions supported by the current systems display adapter.


static void ServerTravel
(
USoundClass*
SoundClassObject
Sound class object we are setting the volume for.
float*
NewVolume
New volume level to set. (0 - 1)
)
Sets the volume for a sound class.


static bool SetSoundVolume
(
USoundClass*
SoundClassObject
Sound class object we are setting the volume for.
float*
NewVolume
New volume level to set. (0 - 1)
)
Sets the volume for a sound class.


static float GetSoundVolume
(
USoundClass*
SoundClassObject
Sound class object we are setting the volume for.
)
Gets the volume for a sound class.