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UE4 Plugin: Editor Tools  v1.5.2
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A collection of editor-only tools to aid in everyday project development. The collection includes five critical tools to help in everyday project development inside the editor itself. They include a Rename Tool for renaming content browser assets and level actors, a TexToMat Tool to quickly create a material from a set of textures with pre-defined parameters, and a Texture Resize Tool to resize textures in the editor without having to re-import. Included is also a fourth tool, the Module Save Tool, to help c++ developers with renaming classes.



Rename Tool

A bulk renaming tool to quickly change the name of content browser assets or level actors. Features provide many possibilities for how to rename assets including keeping existing base names, keeping existing prefix and suffix's, numbering, and replacing of strings.

  • Rename multiple content browser assets
  • Rename multiple level actors
  • Option to keep name's existing prefix or suffix
  • Auto incremental numbering
  • Saved preset/suffix presets
  • Preview list of all new names from old names



TexToMat Tool

Scan an asset path or a set of selected texture files for appropriate suffix's and automatically create a material from the textures. Optionally creates UV scaling, tessellation, and displacement multiplier parameters. Saves a ton of time!

  • Create materials from a set of textures
  • Adds all textures to the material and hooks up pins
  • Optionally adds UV scaling parameters



Texture Resize Tool

A bulk texture asset resizing tool to quickly resize textures without having to leave the engine. Optionally creates a new texture with an added suffix instead of overwriting the original.

  • Re-size multiple textures up or down
  • Preview list of all resizing textures with original size



Blueprint Transfer Tool

Allows properties, functions, and macros to be transfered from one blueprint to another quickly and easily.

  • Transfer properties, functions, or macros
  • Move, copy, and delete operations



Console Command Tool

Personalized list of custom editor console commands accessible from a common interface.

  • No need to remember editor console commands you use often



Module Save Tool

Sometimes you need to change c++ class names using redirectors in the config file. If the assets that use the redirected class name are saved, the redirector can be removed from the config file while maintaining the new c++ class name. This tool is experimental and may not work as expected, if at all.

  • Re-save all assets that reference a particular module
  • Useful for C++ class/struct renaming
  • Enables removing of ini file redirects for the project
  • Preview list of all assets to be re-saved



Comment Auto-Sizing & Color Presets

Comments will automatically size to the nodes it contains. Each comment has replace, add, remove, and clear buttons to handle the child nodes it contains. Comments also have color presets in their details view to quickly set comment colors depending on context.

  • Comments automatically resize to fit nodes
  • Color presets in comment details



Graph Node Helpers

A set of features to speed up development when working with graph nodes.

  • Select upstream/downstream nodes
  • Bypass selected nodes
  • Rearrange nodes
  • Duplicate node with input
  • Exchange wires between nodes
  • Auto connect node pins in range
  • Insert node on mouse over wire
  • Wire connection drawing styles
  • Shake node to break wire connections
  • Pan graph when dragging wire connections
  • Connect wire to multiple inputs
  • Mouse over to cut multiple wire connections
  • Highlighted wire connections
  • Hide node tooltips when dragging



Auto Texture Asset Import Options

The editor will automatically set texture asset options on (re)import such as compression and texture group settings based on the filename prefix and suffix.



Additional Screenshots



Change Log
v1.8.1 (02-17-19):
  • [Added] Asset Naming Conventions

v1.8.0 (02-07-19):
  • [Added] Editor Themes
  • [Update] Reorganized project with seperate modules for faster compile times

v1.7.0 (02-04-19):
  • [Added] Editor Layout Presets
  • [Added] Auto Folder Color

v1.5.7 (01-30-19):
  • [Added] Editor Mode Transform Tool

v1.5.2 (12-14-18):
  • [Added] Blueprint Transfer Tool
  • [Added] Auto Texture Asset Import Options
  • [Added] Comment Color Presets

v1.4.0 (11-22-18):
  • [Added] Editor Mode Quick Place Tool
  • [Added] Console Commands Tool

v1.3.0 (11-7-18):
  • [Added] Auto Sizing Comments
  • [Added] Graph Node Helpers

v1.1.4 (04-30-18):
  • [Added] TexToMatTool: Material Options
  • [Added] TexToMatTool: Graph Node Locations and Comments
  • [Added] TexToMatTool: Emissive, Opacity, and Opacity Mask Texture Support
  • [Added] RenameTool: Keep Base Name
  • [Added] Play In Editor Presets

v1.0.0 (04-26-18):
  • [Added] Website Page


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