This UE4 plugin makes it easy to create saved user profiles with graphic, input, audio, network, and custom game settings. User profiles can be loaded at runtime with custom class blueprints to save specific data related to your game. Default saved settings can be used if user profiles are not needed and can be loaded and applied automatically at runtime. Functions to compare setting structs are including to quickly create settings menus. K2Nodes cast to the blueprint save class specified so no casting is required.