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UE4 Projects
[ Scourge ]
Uniball inspired game made in Unreal Engine 4.
[ Innerfearum ]
The latest project I'm working on.
A collection of custom, drivable, vehicle models and blueprints for Unreal Engine 4.
Application to help developers manage Unreal Engine 4 projects.



UE4 Marketplace Plugins
[ Editor Tools ]
A professional collection of editor-only tools to aid in everyday project development.
[ Todo Notes ]
A global project and individual level todo note management system.

UE4 Plugins
[ MultiEffect ]
A set of particle systems, sounds, decals, camera shakes, force feedbacks, and widget that can act as one effect.
[ Spawn Volume ]
A Volume that uses triggers to spawn actors and static meshes.
A collection of re-usable classes for building user interfaces.
[ Inventory ]
A collection of re-usable classes for building inventory systems.
[ Menu System ]
Graph menu systems and define widgets to be displayed for each node.
[ Pawn Cameras ]
A set of reusable components and assets to quickly create multiple camera view switching setups for a single pawn.
[ Projectiles ]
A collection of re-usable classes for building projectile and launch systems.
[ Teams ]
A collection of re-usable classes for managing teams.
[ Vehicles ]
A collection of re-usable classes for setting up enterable vehicle systems.



Active
Projects
Todo list, bill management, expenses, transactions, password management, e-book management, and notes.
Forex market news event ticker and alert system with Twitter and RSS support.
Manages information on VST, VSTi, and Kontakt plugins for audio production.
[ Jumper ]
Quickly launch shortcuts to directories, files, and programs.
[ My Lyrics ]
Manage your personal lyrics or poetry collection.
Quickly create smaller, scaled versions of images to be used as previews.



Past
Projects
Chat lobby frontend for Scourge, AoA, and rom emulators (NES, SNES, GEN, N64).
[ UniMap ]
The official Uniball map editor.
Removes the student version popup in Autodesk Maya scene files.
Restarts the Wacom tablet service.



Past
Projects
Chat lobby frontend for Scourge, AoA, and rom emulators (NES, SNES, GEN, N64).
The first game project I ever worked on loosely based on the game Armor Critical.
[ ScourgeBall ]
The second game project I ever worked on loosely based on the game Uniball.
[ UniMap ]
The official Uniball map editor.
Removes the student version popup in Autodesk Maya scene files.
Restarts the Wacom tablet service.